1.仙境传说ro怎么转职

2.仙境传说RO手游怎么转职 在那里转职

3.仙境传说ro怎么转职,仙境传说ro转职流程

4.仙境传说RO手游怎么转职 转职玩法详解

5.RO仙境传说中OX的答案!

ro铁匠转职_ro铁匠好还是炼金厉害

仙境传说RO手游转职,想知道仙境传说RO手游转职的更多攻略及相关信息吗?下面小编就给大家详细解答一下,想要了解的玩家过来强势围观吧!

仙境传说RO手游怎么转职?仙境传说RO手游中的职业是达到一定要求后是可以进行转职的,与其说是转职,更像是一种觉醒吧!下面就和小编一起来看看仙境传说RO手游转职玩法详解吧!

目前游戏中只有五种职业,分别是骑士、牧师、巫师、刺客、猎人,下面小编就为玩家们带来这些职业的转职推荐和转职方法。

转职方法:

1、首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角;

2.找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业;

3.当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已;

4.完成考核后,你就可以转职成心仪的职业啦。

各职业转职推荐:

骑士?骑士领主

巫师?超魔导士

刺客?十字刺客

猎人?神射手

牧师?神官

这就是小编为大家带来的仙境传说RO手游转职玩法详解,更多精彩内容请关注铁骨网。

仙境传说ro怎么转职

1、一转:初心者 Base:10级 Job:10级

可转职 剑士、法师、盗贼、弓箭手、服事(未来版本会有分支)

2、二转:一阶职业 Base:40级 Job:40级

可转职 骑士、巫师、刺客、猎人、牧师(未来版本会有分支)

3、三转:二阶职业 Base:70级 Job:40级

可转职 骑士领主、超魔导士、十字刺客、神射手、神官(未来版本会有分支)

仙境传说ro手游转职方法:

1、首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角;

2.找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业;

3.当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已;

4.完成考核后,你就可以转职成心仪的职业啦。

各职业转职推荐:

骑士→骑士领主

巫师→超魔导士

刺客→十字刺客

猎人→神射手

牧师→神官

仙境传说RO手游怎么转职 在那里转职

仙境传说RO复兴手游

v1.31.0

类型:角色扮演

大小:273.72MB

评分:5.0

平台:

标签:战斗萌系即时战斗宠物

仙境传说RO怎么转职?对于各个职业的转职玩法,小编将会在这里为你介绍转职流程,具体详情如下:

仙境传说RO手游从目前的版本来看,应该是有一转、二转、三转

1、一转:初心者 Base:10级 Job:10级

可转职 剑士、法师、盗贼、弓箭手、服事(未来版本会有分支)

2、二转:一阶职业 Base:40级 Job:40级

可转职 骑士、巫师、刺客、猎人、牧师(未来版本会有分支)

3、三转:二阶职业 Base:70级 Job:40级

可转职 骑士领主、超魔导士、十字刺客、神射手、神官(未来版本会有分支)

转职攻略

1、首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角

找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业

当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已

完成考核后,你就可以转职成心仪的职业啦。

仙境传说ro怎么转职,仙境传说ro转职流程

1、一转:初心者 Base:10级 Job:10级

可转职 剑士、法师、盗贼、弓箭手、服事(未来版本会有分支)

2、二转:一阶职业 Base:40级 Job:40级

可转职 骑士、巫师、刺客、猎人、牧师(未来版本会有分支)

3、三转:二阶职业 Base:70级 Job:40级

可转职 骑士领主、超魔导士、十字刺客、神射手、神官(未来版本会有分支)

首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角

找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业

当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已

完成考核后,你就可以转职成心仪的职业啦。

仙境传说RO手游怎么转职 转职玩法详解

1、一转:初心者 Base:10级 Job:10级

可转职 剑士、法师、盗贼、弓箭手、服事(未来版本会有分支)

2、二转:一阶职业 Base:40级 Job:40级

可转职 骑士、巫师、刺客、猎人、牧师(未来版本会有分支)

3、三转:二阶职业 Base:70级 Job:40级

可转职 骑士领主、超魔导士、十字刺客、神射手、神官(未来版本会有分支)

仙境传说ro手游转职方法:

1、首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角;

2.找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业;

3.当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已;

4.完成考核后,你就可以转职成心仪的职业啦。

各职业转职推荐:

骑士→骑士领主

巫师→超魔导士

刺客→十字刺客

猎人→神射手

牧师→神官

(未来版本会有分支)

RO仙境传说中OX的答案!

 转职方法:

1、首先达到转职要求后,前往转职大厅,地点就在普隆德拉的左上角;

2.找到自己的转职导师,如果是初心者,可以在各个导师之间选择,目测还有铁匠职业;

3.当你选择了转职某个职业,需要完成转职考核,没什么特别的,进入地图打几场怪而已;

4.完成考核后,你就可以转职成心仪的职业啦。

各职业转职推荐:

骑士→骑士领主

巫师→超魔导士

刺客→十字刺客

猎人→神射手

牧师→神官

这是脚本...

前面显示1的是错的,0则是对..

我要红旗~~~

Qz0000:

if ($@QZnum == 0)set $@GameQz$,"不卖双刃短剑的城市是普隆德拉,对或错?";

if ($@QZnum == 1)set $@GameQz$,"不卖双刃短剑的城市是姜饼城,对或错?";

set $@GameAns,$@QZnum;

Qz0001:

if ($@QZnum == 0)set $@GameQz$,"秘银金属盔甲重量550,对或错?";

if ($@QZnum == 1)set $@GameQz$,"怪物情报是巫师专有的技能,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0002:

if ($@QZnum == 0) set $@GameQz$,"剑士的技能怒爆的攻击 围为5X5格,对或错?";

if ($@QZnum == 1) set $@GameQz$,"剑士的技能怒爆的攻击 围为3X3格,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0003:

if ($@QZnum == 0) set $@GameQz$,"剑士的技能怒爆的攻击 围为25格,对或错?";

if ($@QZnum == 1) set $@GameQz$,"剑士的技能狂击的攻击 围为5X5格,对或错?";

set $@GameAns,1;

goto ChQend;

Qz0004:

if ($@QZnum == 0) set $@GameQz$,"法师的技能心灵爆破是单目标法术,对或错?";

if ($@QZnum == 1) set $@GameQz$,"法师的技能火狩是火球术的前置技能,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0005:

set $@QUNUM2,$@QZnum+4;

set $@GameQz$,"法师的技能心灵爆破LV" + $@QUNUM2 + "是圣灵召唤的前置技能,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0006:

set $@GameQz$,"在一般状况下弓箭手的射程比其他职业的射程多了1" + $@QZnum * 2 + "格,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0007:

set $@QZnum,rand(2)*2 + 16;

set $@GameQz$,"弓箭手的技能心神凝聚LV10增加" + $@QZnum + "DEX,对或错?";

if ($@QZnum == 18)set $@GameAns,0;

if ($@QZnum == 16)set $@GameAns,1;

goto ChQend;

Qz0008:

if ($@QZnum == 0)set $@GameQz$,"RO的故事主要发生在米德加尔特王国,对或错?";

if ($@QZnum == 1)set $@GameQz$,"RO的故事主要发生在米德加德尔王国,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0009:

if ($@QZnum == 0)set $@GameQz$,"RO的故事中创造世界的巨人为太初巨人,对或错?";

if ($@QZnum == 1)set $@GameQz$,"RO的故事中创造世界的巨人为巨人,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0010:

if ($@QZnum == 0)set $@GameQz$,"增加DEX会影响ASPD,对或错?";

if ($@QZnum == 1)set $@GameQz$,"LUK会影响掉宝率,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0011:

if ($@QZnum == 0)set $@GameQz$,"增加DEX会影响ATK,对或错?";

if ($@QZnum == 1)set $@GameQz$,"LUK会影响掉FREE,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0012:

if ($@QZnum == 0)set $@GameQz$,"以属性而言,暗属性攻击可以对天使玻利造成二倍伤害,对或错?";

if ($@QZnum == 1)set $@GameQz$,"不管是使用任何属性的武器攻击无属性的怪物,伤害都是100%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0013:

if ($@QZnum == 0)set $@GameQz$,"怪物波利之王的等级跟绿棉 一样,对或错?";

if ($@QZnum == 1)set $@GameQz$,"波力的HP比疯兔多,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0014:

if ($@QZnum == 0)set $@GameQz$,"刺客对自己施展涂毒之后打巴风特会一直miss,对或错?";

if ($@QZnum == 1)set $@GameQz$,"以属性而言,圣属性攻击可以对死灵骑士造成二倍伤害,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0015:

if ($@QZnum == 0)set $@GameQz$,"除了痊愈术与时间到自动解除之外,没有办法解除晕眩状态,对或错?";

if ($@QZnum == 1)set $@GameQz$,"玩家若想使敌方陷入诅咒状态,只能以插上魔锅蛋卡的武器攻击,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0016:

if ($@QZnum == 0)set $@GameQz$,"祭师除了解毒以外,可以使用技能解除所有发生在玩家上异常状态,对或错?";

if ($@QZnum == 1)set $@GameQz$,"使用万能药可以解除睡眠状态,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0017:

if ($@QZnum == 0)set $@GameQz$,"兽牙怪会掉落捕捉鬼女的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"行邢者会掉落捕捉鬼女的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0018:

if ($@QZnum == 0)set $@GameQz$,"宠物土人的食物是魔物饲料,对或错?";

if ($@QZnum == 1)set $@GameQz$,"香蕉是捕捉溜溜猴的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0019:

if ($@QZnum == 0)set $@GameQz$,"兽人之证是捕捉兽人战士的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"兽人之证是捕捉兽人战士长的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0020:

if ($@QZnum == 0)set $@GameQz$,"蝎子会掉落捕捉绿苍蝇的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"灵巧影响了回避率,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0021:

if ($@QZnum == 0)set $@GameQz$,"魔物信件是抓僵 的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"魔物信件是抓妖道的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0022:

if ($@QZnum == 0)set $@GameQz$,"妖道与僵 生前的关系是邻居姊姊与弟弟,对或错?";

if ($@QZnum == 1)set $@GameQz$,"妖道与僵 生前的关系是恋人,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0023:

if ($@QZnum == 0)set $@GameQz$,"鬼女认识妖道,对或错?";

if ($@QZnum == 1)set $@GameQz$,"妖道与鬼女生前的关系是恋人,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0024:

if ($@QZnum == 0)set $@GameQz$,"彩色萝卜是抓疯兔的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"红萝卜是抓疯兔的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0025:

if ($@QZnum == 0)set $@GameQz$,"营养蚯蚓是抓大嘴鸟的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"变态蚯蚓是抓大嘴鸟的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0026:

if ($@QZnum == 0)set $@GameQz$,"变态蚯蚓是抓小鸡的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"营养蚯蚓是抓小鸡的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0027:

if ($@QZnum == 0)set $@GameQz$,"变态蚯蚓是抓小鸡的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"营养蚯蚓是抓小鸡的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0028:

if ($@QZnum == 0)set $@GameQz$,"心爱女人的回忆是抓妖道的道具,对或错?";

if ($@QZnum == 1)set $@GameQz$,"心爱女人的回忆是抓僵 的道具,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0029:

if ($@QZnum == 0)set $@GameQz$,"斧头对小型怪伤害减半,对或错?";

if ($@QZnum == 1)set $@GameQz$,"斧头对小型怪伤害减为75%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0030:

if ($@QZnum == 0)set $@GameQz$,"枪对大型怪伤害不会增加,对或错?";

if ($@QZnum == 1)set $@GameQz$,"骑鸟拿枪对小型怪伤害不会减少,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0031:

if ($@QZnum == 0)set $@GameQz$,"不论任何法杖都有MATK+15%的能力加乘,对或错?";

if ($@QZnum == 1)set $@GameQz$,"法杖的普通攻击对大型怪的攻击力为75%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0032:

if ($@QZnum == 0)set $@GameQz$,"RO的全文是Ragnarok Online,对或错?";

if ($@QZnum == 1)set $@GameQz$,"RO的全文是Regolark Online,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0033:

if ($@QZnum == 0)set $@GameQz$,"天空之城-朱诺位於尤配擂斯,对或错?";

if ($@QZnum == 1)set $@GameQz$,"天空之城-朱诺位於米德加尔特,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0034:

if ($@QZnum == 0)set $@GameQz$,"梦幻之岛-克魔岛位於洞穴中,对或错?";

if ($@QZnum == 1)set $@GameQz$,"梦幻之岛-克魔岛是练金术士转职的地方,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0035:

if ($@QZnum == 0)set $@GameQz$,"魔幻之都—吉芬位於首都的西北方,传说中这个城市的地底下有一个已灭亡的王国,对或错?";

if ($@QZnum == 1)set $@GameQz$,"魔幻之都—吉芬位於首都的西北方,与尤配擂斯共和国为邻,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0036:

if ($@QZnum == 0)set $@GameQz$,"边境之都—梦罗克,大家谣传着邪恶之神落基的暗杀者秘密组织密藏在这个城市中的某处,对或错?";

if ($@QZnum == 1)set $@GameQz$,"边境之都—梦罗克,大家谣传着雷神索尔的暗杀者秘密组织密藏在这个城市中的某处,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0037:

if ($@QZnum == 0)set $@GameQz$,"边境之都—梦罗克,棉花工业在这里获得高度发展,对或错?";

if ($@QZnum == 1)set $@GameQz$,"边境之都—梦罗克是刺客转职的地方,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0038:

if ($@QZnum == 0)set $@GameQz$,"运河之都—艾尔帕兰,在原作中是shu-bal-chi-balde共和国最南边的城市,对或错?";

if ($@QZnum == 1)set $@GameQz$,"艾尔帕兰是贤者的转职场所,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0039:

if ($@QZnum == 0)set $@GameQz$,"港口之都—艾尔贝塔是米德加尔特王国的贸易中心,对或错?";

if ($@QZnum == 1)set $@GameQz$,"港口之都—艾尔贝塔可以经过坐船的方式通往世界各地,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0040:

if ($@QZnum == 0)set $@GameQz$,"山岳之都—斐扬是制作各种果汁的地方,对或错?";

if ($@QZnum == 1)set $@GameQz$,"港口之都—艾尔贝塔可以经过坐船的方式直达骷髅岛,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0041:

if ($@QZnum == 0)set $@GameQz$,"山岳之都—斐扬是传说中的彩虹故乡,对或错?";

if ($@QZnum == 1)set $@GameQz$,"山岳之都—斐扬是传说中的云朵故乡,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0042:

if ($@QZnum == 0)set $@GameQz$,"乌龟岛是只要你搭船靠近的话,就会看到哪里被一团什麽都看不见的浓雾包围住的岛屿,对或错?";

if ($@QZnum == 1)set $@GameQz$,"乌龟将军出现在乌龟岛地下最底层,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0043:

if ($@QZnum == 0)set $@GameQz$,"巫师的技能暗之障壁Lv6时, 消耗40SP跟回避次数7次,对或错?";

if ($@QZnum == 1)set $@GameQz$,"当初学者转职成魔法师时, 形成3号混合液的矿石是红力矿石,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0044:

if ($@QZnum == 0)set $@GameQz$,"当初学者转职成魔法师时, 形成3号混合液的矿石是蓝力矿石,对或错?";

if ($@QZnum == 1)set $@GameQz$,"吉芬道具店在吉芬塔为中心6点钟方向,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0045:

if ($@QZnum == 0)set $@GameQz$,"吉芬道具店在吉芬塔为中心8点钟方向,对或错?";

if ($@QZnum == 1)set $@GameQz$,"吉芬道具店在吉芬塔为中心11点钟方向,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0046:

if ($@QZnum == 0)set $@GameQz$,"铁匠制作升龙拳套需要的神之金属比龙爪拳套多,对或错?";

if ($@QZnum == 1)set $@GameQz$,"水球术只有站在水面上才能施放,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0047:

if ($@QZnum == 0)set $@GameQz$,"吉芬的铁匠族人最多,对或错?";

if ($@QZnum == 1)set $@GameQz$,"艾尔贝塔的铁匠族人最多,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0048:

if ($@QZnum == 0)set $@GameQz$,"有洞的笨拙短剑可以从蜂兵身上获得,对或错?";

if ($@QZnum == 1)set $@GameQz$,"有洞的笨拙短剑可以从沙漠之狼身上获得,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0049:

if ($@QZnum == 0)set $@GameQz$," 蛹可以看到,隐匿/伪装的盗贼,对或错?";

if ($@QZnum == 1)set $@GameQz$,"木乃伊可以看到,隐匿/伪装的盗贼,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0050:

if ($@QZnum == 0)set $@GameQz$,"舞娘的舞蹈中,女神之吻会增加必杀攻击,对或错?";

if ($@QZnum == 1)set $@GameQz$,"舞娘的舞蹈中,为你服务会史敌方受到SP伤害,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0051:

if ($@QZnum == 0)set $@GameQz$,"到克魔岛之前,位於发乐斯灯塔岛,东北方的海边地名是克克魔 海边,对或错?";

if ($@QZnum == 1)set $@GameQz$,"到克魔岛之前,位於发乐斯灯塔岛,东北方的海边地名是克幕克 海边,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0052:

if ($@QZnum == 0)set $@GameQz$,"克魔岛场的负责人是 无,对或错?";

if ($@QZnum == 1)set $@GameQz$,"克魔岛场的负责人是 水伊乐娜,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0053:

if ($@QZnum == 0)set $@GameQz$,"在舞台跳完舞之后,对舞伴没礼貌的行动是不足於当自己的舞伴而拒绝人家,对或错?";

if ($@QZnum == 1)set $@GameQz$,"在舞台跳完舞之后,对舞伴没礼貌的行动是提议跳其它的舞蹈,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0054:

if ($@QZnum == 0)set $@GameQz$,"位於克魔岛的卡普拉正式名称是卡普拉 西部分社,对或错?";

if ($@QZnum == 1)set $@GameQz$,"位於克魔岛的卡普拉正式名称是卡普拉 西部服务社,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0055:

if ($@QZnum == 0)set $@GameQz$,"二级武器一口气冲到+9的成功率是4.8%,对或错?";

if ($@QZnum == 1)set $@GameQz$,"叁级武器一口气冲到+9的成功率是1.3%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0056:

if ($@QZnum == 0)set $@GameQz$,"四级武器精练过+1时ATK+7,对或错?";

if ($@QZnum == 1)set $@GameQz$,"沙漠毒蝎是地属性怪物,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0057:

if ($@QZnum == 0)set $@GameQz$,"艾斯恩魔女是无属性怪物,对或错?";

if ($@QZnum == 1)set $@GameQz$,"沙漠毒蝎是毒属性怪物,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0058:

if ($@QZnum == 0)set $@GameQz$,"舞娘的练习舞蹈技能效果是增加舞蹈技能的效果,对或错?";

if ($@QZnum == 1)set $@GameQz$,"舞娘的练习舞蹈技能效果是重复上次舞蹈技能的效果,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0059:

if ($@QZnum == 0)set $@GameQz$,"普隆德拉的礼品商人不卖的物品是花束,对或错?";

if ($@QZnum == 1)set $@GameQz$,"普隆德拉的礼品商人不卖的物品是白色盘子,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0060:

if ($@QZnum == 0)set $@GameQz$,"有卖双刃短剑的城市是梦罗克,对或错?";

if ($@QZnum == 1)set $@GameQz$,"不卖双刃短剑的城市是吉芬,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0061:

if ($@QZnum == 0)set $@GameQz$,"鬼火会掉酒精,对或错?";

if ($@QZnum == 1)set $@GameQz$,"狂暴鬼火会掉酒精,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0062:

if ($@QZnum == 0)set $@GameQz$,"佑比是普隆德拉的居民,对或错?";

if ($@QZnum == 1)set $@GameQz$,"比娜是普隆德拉的居民,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0063:

if ($@QZnum == 0)set $@GameQz$,"佑罗是普隆德拉的居民,对或错?";

if ($@QZnum == 1)set $@GameQz$,"克里斯多夫是普隆德拉的居民,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0064:

if ($@QZnum == 0)set $@GameQz$,"小巴风特是会给「天地树叶子」的魔物,对或错?";

if ($@QZnum == 1)set $@GameQz$,"马尔杜克是会给「天地树叶子」的魔物,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0065:

if ($@QZnum == 0)set $@GameQz$,"与祭司转职没有关系的人是文强 派内迪特,对或错?";

if ($@QZnum == 1)set $@GameQz$,"与祭司转职没有关系的人是汤姆斯 塞尔班特斯,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0066:

if ($@QZnum == 0)set $@GameQz$,"吉芬的魔法商人不卖的物品是大衣,对或错?";

if ($@QZnum == 1)set $@GameQz$,"吉芬的所有商店都不卖厚刃剑,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0067:

if ($@QZnum == 0)set $@GameQz$,"最年轻的卡普拉职员的名字是德帛硫,对或错?";

if ($@QZnum == 1)set $@GameQz$,"最年轻的卡普拉职员的名字是泰依琳,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0068:

if ($@QZnum == 0)set $@GameQz$,"初学者转职成为魔法师时,可以成为混合剂4号的触媒的矿石是透明的宝石,对或错?";

if ($@QZnum == 1)set $@GameQz$,"初学者转职成为魔法师时,可以成为混合剂4号的触媒的矿石是蓝力矿石,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0069:

if ($@QZnum == 0)set $@GameQz$,"与迷藏森林最近的城市是普隆德拉,对或错?";

if ($@QZnum == 1)set $@GameQz$,"与迷藏森林最近的城市是朱诺,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0070:

if ($@QZnum == 0)set $@GameQz$,"当魔物是不死属性Lv2时,比起火属性圣属性所增加的伤害力是50%,对或错?";

if ($@QZnum == 1)set $@GameQz$,"当魔物是不死属性Lv2时,比起火属性圣属性所增加的伤害力是75%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0071:

if ($@QZnum == 0)set $@GameQz$,"不能从 神官获得的物品是神圣之帽,对或错?";

if ($@QZnum == 1)set $@GameQz$,"不能从 神官获得的物品是圣职之帽,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0072:

if ($@QZnum == 0)set $@GameQz$,"插卡而言,对恶魔型魔物最好的剑是”交叉的〃开头,对或错?";

if ($@QZnum == 1)set $@GameQz$,"插卡而言,对恶魔型魔物最好的剑是”可恶的〃开头,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0073:

if ($@QZnum == 0)set $@GameQz$,"不能从土人身上获得的物品是黄金锤子,对或错?";

if ($@QZnum == 1)set $@GameQz$,"不能从土人身上获得的物品是黄金,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0074:

if ($@QZnum == 0)set $@GameQz$,"可以对恶魔型魔物,减少伤害力的钢盾是激烈的钢盾,对或错?";

if ($@QZnum == 1)set $@GameQz$,"可以对恶魔型魔物,减少伤害力的钢盾是护身符的钢盾,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0075:

if ($@QZnum == 0)set $@GameQz$,"天使之护Lv. 7时,对不死系增加的防御力是21,对或错?";

if ($@QZnum == 1)set $@GameQz$,"天使之护Lv. 6时,对不死系增加的防御力是21,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0076:

if ($@QZnum == 0)set $@GameQz$,"骑兵修练学到Lv3时攻击速度是平常时的80%,对或错?";

if ($@QZnum == 1)set $@GameQz$,"骑兵修练学到Lv3时攻击速度是平常时的60%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0077:

if ($@QZnum == 0)set $@GameQz$,"天使之击修练完成时对不死系的攻击力增加+30,对或错?";

if ($@QZnum == 1)set $@GameQz$,"天使之击只属於服事的技能,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0078:

if ($@QZnum == 0)set $@GameQz$,"伪装可以在对方看不到的情况下移动,对或错?";

if ($@QZnum == 1)set $@GameQz$,"后退回避可以在对方看不到的情况下移动,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0079:

if ($@QZnum == 0)set $@GameQz$,"人物等级由LV98升到LV99需要99999999的EXP,对或错?";

if ($@QZnum == 1)set $@GameQz$,"人物等级由LV98升到LV99需要999999999的EXP,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0080:

if ($@QZnum == 0)set $@GameQz$,"剑士技能单手剑使用熟练度LV5,使用单手剑时可增加攻击力20,对或错?";

if ($@QZnum == 1)set $@GameQz$,"剑士技能单手剑使用熟练度LV8,使用单手剑时可增加攻击力30,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0081:

if ($@QZnum == 0)set $@GameQz$,"剑士技能狂暴状态为快要死亡时(HP在25%以下)会变成狂暴状态,对或错?";

if ($@QZnum == 1)set $@GameQz$,"剑士技能狂暴状态为快要死亡时(HP在33%以下)会变成狂暴状态,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0082:

set $@QUNUM2,rand(9)+1;

set $@QUNUM3,$@QUNUM2+1;

if ($@QZnum == 0)set $@GameQz$,"法师技能暗之障壁LV" + $@QUNUM2 + "能回避敌人" + $@QUNUM3 + "次攻击,对或错?";

if ($@QZnum == 1)set $@GameQz$,"法师技能暗之障壁LV" + $@QUNUM2 + "能回避敌人" + $@QUNUM2 + "次攻击,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0083:

if ($@QZnum == 0)set $@GameQz$,"法师技能冰冻术成功冻结目标的机率与INT无关,对或错?";

if ($@QZnum == 1)set $@GameQz$,"法师技能冰冻术成功冻结目标的机率与怪物属性无关,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0084:

if ($@QZnum == 0)set $@GameQz$,"使用石化术需使用一颗红力矿石做为催化剂,对或错?";

if ($@QZnum == 1)set $@GameQz$,"使用石化术需使用一颗**魔力矿石做为催化剂,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0085:

if ($@QZnum == 0)set $@GameQz$,"使用传送之阵需使用一颗蓝力矿石做为催化剂,对或错?";

if ($@QZnum == 1)set $@GameQz$,"使用传送之阵需使用一颗蓝色的宝石做为催化剂,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0086:

set $@QUNUM2,rand(9)+1;

if ($@QZnum == 0)set $@GameQz$,"盗贼技能隐匿LV" + $@QUNUM2 + "持续时间" + ($@QUNUM2 * 30) + "秒,对或错?";

if ($@QZnum == 1)set $@GameQz$,"盗贼技能隐匿LV" + $@QUNUM2 + "持续时间" + ($@QUNUM2 * 40) + "秒,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0087:

if ($@QZnum == 0)set $@GameQz$,"喷砂的攻击力为一般的四分之五,对或错?";

if ($@QZnum == 1)set $@GameQz$,"喷砂的攻击力为一般的150%,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0088:

set $@QUNUM2,rand(5)+1;

if ($@QZnum == 0)set $@GameQz$,"祭师的技能神威祈福在LV" + $@QUNUM2 + "时可增加" + ($@QUNUM2 * 5 ) + "ATK,对或错?";

if ($@QZnum == 1)set $@GameQz$,"祭师的技能神威祈福在LV" + $@QUNUM2 + "时可增加" + ($@QUNUM2 * 6 ) + "ATK,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0089:

if ($@QZnum == 0)set $@GameQz$,"喷砂技能的攻击力为一般的四分之五而且有机会使对方陷入黑暗状态,对或错?";

if ($@QZnum == 1)set $@GameQz$,"喷砂技能的攻击力为一般的125%而且有机会使对方陷入混乱状态,对或错?";

set $@GameAns,$@QZnum;

goto ChQend;

Qz0090:

if ($@QZnum == 0)set $@GameQz$,"使用火焰属性附加时需要消耗火灵矿石一颗,对或错?";

if ($@QZnum == 1)set $@GameQz$,"使用火焰属性附加时需要消耗火灵原石一颗,对或错?";

set $@GameAns,$@QZnum;

goto C